Files:
LOADER - BASIC
CHAR - DATA
CODER - DATA
OBJT - DATA
ROOMS - DATA
T-CODE - DATA
TIS - DATA
Note: Podman Joe only works on the BBC Master and does not run properly on a BBC Model B.
It was a dark night when fireballs fell from the sky, crashing into the earth and scattering pods throughout the land. The people at first were not worried but as time passed the pods began to hatch into deadly beings. You play the role of Joe whose task is to collect 20 before pods any more of them hatch.
Guide Joe around 200+ screens avoiding or shooting the Aliens. Some of the aliens are positioned to prevent Joe from preceding any further into the Maze. To get by them you will need to collect the apropriate weapon to destroy them. Be carefull not to shoot and destroy any weapon before you have picked it up. The game can only be completed if the weapons are used wisely and so be warned.
MONSTER1 -- destroyed by -- Bullet
BARRIER --- destroyed by -- Bullet
MONSTER2 -- destroyed by -- Arrows
BLASTER --- destroyed by ---- Ball
FACE ------ Cannot be destroyed --
Contact with any of the Aliens causes you to lose energy. When this happens your heart beat rate increases and the screen changes colour when it becomes critical. Food has been positioned around the maze which can be collected. You can activate the Platforms to move in any direction enabling you to explore different parts of the maze. The further you progress the greater your chances of destruction.