Games Computing


Petch

Publisher: Anirog
Machine: Commodore 16/64

 
Published in Games Computing #15

Petch (Anirog)

The scenario of this game revolves around Petch, the penguin who has stored his diamonds for safe-keeping in the garden of an old Eskimo hunter. The garden is a fenced enclosure that is littered with ice blocks from the igloo. As the weather becomes warmer some of the ice blocks begin to melt and the eggs that were hidden within them begin to hatch. From which develop two types of arctic monster, with whom contact would be fatal. So it is the penguin's task to keep as far away from them as possible. The penguin's movements are controlled by either the keyboard or a joystick.

To generalise, this is basically a game of survival whereby the penguin must avoid contact with the monsters for two minutes before he can proceed to the next level.

The monsters can be destroyed in one of two ways. The first by crushing them either between two blocks of ice or between an ice block and the enclosure fence. Blocks of ice can be moved by positioning the penguin behind the ice cube and then moving the joystick, with the fire button pressed, in the direction of the movement required. The second method of destroying the monsters is by standing against one of the enclosure boundaries and pressing the fire button. This causes the monsters in contact with the boundary at the time to be temporarily stunned so that Petch can then, for a few seconds only, crush the monsters by walking over them.

Additional bonus points can be awarded if Petch can arrange his scattered diamonds, by pushing them in a similar fashion as the ice cubes into either a horizontal or a vertical line.

The game begins with four monsters within the enclosure and an additional one with each level that is successfully cleared.