Commodore User


Percy The Potty Pigeon

Publisher: Gremlin
Machine: Commodore 64

 
Published in Commodore User #14

Percy The Potty Pigeon

Apposite music is provided with 'All Creatures Great And Small' and that ever popular mega-hit 'The Death March'. The graphics are bound to impress; the pigeon's territory covers several screen widths and is shown in 3-ply, so that, as you move and the screen scrolls, the impression given is very much that of 3D. A busy road, trees, hills, shops and a castle are depicted; if you are sharp-eyed the beginnings of a nest will be espied.

The game revolves around collecting twigs from the roadway to complete the last structure whilst avoiding various hazards, according to the level. Pigeon crushing cars are the most obvious danger with low flying aircraft, hot air balloons, leaping cats and ferrets (very realistic); all these are death dealers whereas sparrows will merely steal your twigs. Eat butterflies for extra points and bomb some of your enemies with what are discreetly termed 'explosive eggs'. It isn't an easy task, especially as controlling the flight of Percy requires some nifty fingerwork.

Unfortunately, after the initial impact of the delightful graphics had subsided, my interest in the actual game took a nose give; snatching nesting material from the jaws of death doesn't seem very substantial fare to me, even through ten levels.