Games Computing


Parco Golf

Publisher: Parco Electrics
Machine: TI99/4A

 
Published in Games Computing #13

Parco Golf ()

This game of golf follows the rules as much as possible. With half set of irons, a couple of woods and a putter, you can pit your skill against an opponent over a changing nine or eighteen hole course. Trees, water and bunkers are all there as obstacles between tee and hole and the distance and par for each hole are indicated at the top of the screen.

Each player in turn selects the power, angle and club for the stroke to be played. If the ball lands in the trees or a bunker, then trying to thrash it out by brute strength can be just as costly as in the real game. Similarly, landing out of bounds or in the water attracts a penalty stroke and a dropped ball.

Drivers only drive from tees and putters only put on greens. The computer decides who starts the game, thereafter the player furthest from the hole plays first and the player who wins the hole starts the next. Although the ball of the player to play is supposed to darken to avoid confusion, it is very difficult to discern and downright annoying to send what you don't consider, but turns out to be, your ball in totally the wrong direction!

At the end of each hole a score card appears with details relating to the round. Besides an overhead view of the course, a helpful side view appears at the bottom of the screen. This shows the trajectory of strokes and gives an idea of how high a ball is lofted.

The instructions are clear and, of its kind, this game is a respectable and faithful rendition.