Games Computing


Pacmania

Categories: Review: Software
Publisher: Mr. Chip
Machine: Commodore Vic 20

 
Published in Games Computing #4

Pacmania (Mr. Chip)

No prizes for guessing what game this is like. Well, why buy this one when there are plenty of others on the market?

The answer is simple: it has twelve levels to suit everyone from the complete beginner to the experienced player. The fact that you cannot use a joystick is cancelled out by a nice little feature that allows you to choose your own key combination.

It has a difficulty level, speed variation and maze size all of three different ranges, visible or invisible maze walls and a choice of still or moving power pills.

Pacmania

The game itself is good with the ghosts becoming more intelligent the higher up the difficulty and speed levels you go. The maze is very good with dead ends and no warp tunnels. The walls themselves are very thin tubes which give a very clear display.

At the end of the games there is a ten place Hall of Fame which includes the choices of difficulty, speed etc which you made at the beginning.

I had no trouble with loading, so the only fault I can find is that when you are playing, the score is not particularly clear.

The game is reasonably priced at 5.50 and, all in all, is probably the best 'Pacman'-style game for the VIC.

Other Reviews Of Pacmania For The Commodore Vic 20


Pacmania (Mr. Chip)
A review

This article was converted to a web page from the following pages of Games Computing #4.

Games Computing #4 scan of page 38

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Games Computing #4 scan of page 39

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