Personal Computer News
2nd March 1985
Author: Andy Clarke
Published in Personal Computer News #101
Things will really start buzzing with this unusual game by Andy Clarke that could prove sticky.
Buzz Words
Things will really start buzzing with this unusual game by Andy Clarke that could prove sticky
What has six hairy legs, bulging eyes and dubious tastes in eating? You do, if you happen to have Buzzer 64 loaded up. For the Commodore 64, this game casts you as a fly in search of jam jars and sugar bowls.
It is played with with a joystick in port one or with the following keys:
Ctrl - left, 2 - right, 1 - up, Left arrow - down, Space - fire or swoop
You move around the screen avoiding the fly paper and the spray cans. If you're directly above a sugar bowl or jam jar (it doesn't matter how high) pressing fire allows you to swoop and score 100 points. Don't land or you'll lose a life.
You should also beware of the wasp, which tracks you remorselessly. You can outfly it, but it needs some skill. You're only safe at the bottom of the screen, but you need to come up to score.
When all your lives are gone you'll be given your score and the option to play again.
Program Notes
1 | Reads in sprite data. Gosub titles |
2-3 | Set sprite pointers |
4-6 | Set up the main variables |
8 | Checks if out of lives before starting |
10 | Clears screen and sets other variables |
12-13 | Print 'Score' and 'Lives' on screen |
14-34 | Set up the sprites for the game - colour, etc |
50 | Gets joystick input. If it is null then make the Buzzer flap wings so as to appear to hover |
52 | Comes here if joystick isn't null |
58-64 | Increase values of fly spray coordinates |
70-72 | Print Score and Lives only if they have changed - saves time |
74 | Checks if out of lives during game |
76 | Checks if Buzzer hits another sprite |
80-84 | Poke values into sprites and also into sound channels and fly paper colours |
200-234 | Title screen |
500-518 | Joystick routine. Move Buzzer by increasing/decreasing X or Y values and also check them to make sure they don't exceed screen limits |
550-558 | Swoop routine. Check if he hits a jam jar or sugar bowl |
600-606 | Choose either jam jar or sugar bowl and place at foot or screen in a randomly chosen place |
700-762 | Sound routines |
800-820 | End of game |
3000-30079 | Sprite data. Each separate sprite is marked. Four Buzzers are used. |
This article was converted to a web page from the following pages of Personal Computer News #101.