Commodore User


Out On A Limb

Categories: Review: Software
Publisher: Anirog
Machine: Commodore 64

 
Published in Commodore User #24

Out On A Limb

'Fe Fi Fo Fum, I smell the blood of an Englishman'. That sexist, racist giant is back again, this time leading Jack, i.e. you, a merry dance through 23 'locations'. You are in search of those ever-elusive treasures: a harp, a bag of gold and a golden egg.

Out On A Limb is a good title for a game which frequently leaves you perched on branches, clinging onto clouds and dodging demented ducks. The majority of locations are what you'd expect to find in any giant's domain, like a cellar, a watchtower and Australia... Australia?!

What we have here is a decidedly platform-oriented jaunt with Jack jumping over all manner of things. The best advice on this comes from the programmers - avoid anything that moves, and that includes double quavers in the music room and hoovers on the landing.

The advantage of having so many scenes is that it encourages you to proceed on to the next location. If you don't, you'll never find out what awaits you in Rapunzel's tower. The drawback is that unless you master the hopping, boredom and frustration set in pretty quickly and you don't care what happens in Rapunzel's tower!

Out On A Limb is a competent game with good graphics and a really nasty-sounding giant as a voiceover. However, it's not very fast and can't be called exciting. It's not very novel either.

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