Amiga Power
1st September 1994
Categories: Review: Software
Author: Steve Faragher
Publisher: Daze
Machine: Amiga 500
Published in Amiga Power #41
On The Ball: World Cup Edition
Just what is going on here? The world cup is over, over, over and it's finished as well.
"Good morning!" said Cliff (from Daze) as he strolled in. "I've got a great new football management game. From Germany." He waved it around hopefully.
"Oh good," mumbled JD unconvincingly, trying to hide under a desk. "I'll get someone to review it straight away. Thanks Cliff. No, really," he added more loudly as Cliff (from Daze) ran away.
JD eyed the game with suspicion, already regretting his impetuous words. Perhaps Cam would care to review the game? He glanced across at his Deputy Editor, who was always coming up with top ideas for features and suggesting JD go on holiday and was never asked to make the tea, just in case. Cam was carving the words, "I despise football with every fibre of my being" into his desk with a sickle.
Thickening Plot
Jonathan Nash then, JD slid the game inconspicuously across his desk in Jonathan's general direction, but to no avail, for Jonathan was in a different room using seven thousand pounds' worth of complicated scanning equipent to digitise himself into an episode of Animaniacs. JD gnawed his lip.
Suddenly, light burst upon him. Steve McGill! He was always going on about Kilmarnock and they, apparently, were a football club. He was the man for the job. But a quick search of the office revealed no McGill. There was, however, a small note pinned to his computer. "I've had enough," read JD, his stomach between his knees. "Nobody respects my religious beliefs, so I'm off to make my fortune with the script of a new Tom and Jerry cartoon, Killie Kitty." The hapless Editor fell back into his chair, perspiration spotting his brow. Surely he wasn't going to have to review a... a... football management simulation himself!
Just then a familiar figure appeared. It was AP's tousle-haired Production Editor Steve Faregou. Fagaarrr. Steve, er, Thingy, and he was whistling something. Something tantalisingly familiar. Why, it was the theme tune to Match of the Day!
"Steve," cried JD almost excitedly. "Do you like football?"
Steve jumped back in alarm, dropping his copy of 90 Minutes and nearly snapping the harness of the complicated car-battery-small-television-video-recorder arrangement he was using to watch the 1958 World Cup (Brazil v Sweden). "Possibly," he answered guardedly. JD ate a chocolate biscuit in triumph.
Glad
And so it came to pass that I got to review On The Ball World Cup Edition. And am I ever glad. It's terrific. It's also terrific. It's also incredibly big (about 10Mb) which means it's best to play it from hard drive or have at least two external drives.
The plot's the same old thing: your task, as a national coach, is to prepare and qualify a squad for the World Cup. Or, if you prefer, you can skip all the qualification process and go straight into the Cup. You can choose to be the coach of any team in the world and you have a period of months over which to organise friendlies and training sessions around the qualification matches.
It's the way the game's been put together that makes it so enjoyable. Number-crunching's kept in the background where it belongs, leaving you to get on with the important business of bellowing in disbelief as your striker completely misses his shot and nibbling your tieclip in a frenzy as the opposing team swoops on your goal. The highlights are a mixture of running text commentary and 3Dish animated bits, and they mesh perfectly. Which is more than can be said for your players.
Clever Link
Quite possibly the finest aspect of On The Ball is its storytelling feature. You know how in other footy manny games your players are just a group of statistics? In OTB, they really do come to life, training badly, attacking unkind journalists, having good days and off ones. As coach, you have to attend press conferences, give interviews on the touchline after an important match, deal with players' personal problems (when I was playing, one of my team fell madly in love, which affected his form) and make stirring speeches at half-time, being sure to single out the right people for praise otherwise everyone else will get cheesed off. It's a level of involvement that turns a game into a memorable story - something I've never before seen in a footy sim.
The game's also helped a lot by the excellent graphics. The match highlights are true Roy Of The Rovers, and the static in-game screens are beautifully drawn. Even after several hours of playing, I was still discovering new pictures - and some of them are really funny, displaying an unusual (and hugely welcome) lightness of touch.
This sort of skewed thinking is typical of the approach to the game - make it fun to play, and all else will follow. And, of course, it is fun to play. The menus are all easy to use, the results of the matches are believable, and your decisions have a significant effect on those results.
The Bottom Line
Uppers: Great gameplay, lovely graphics, deep involvement; everything you could ask from a management game. Your players respond to your treatment realistically and there are just loads of different little touches that make this an extraordinary game.
Downers: Two points for a win? What on earth are they on about? Also, the translation's a bit dodgy in places (but this actually lends a little extra charm for me).
The opportunity to have up to four players is a good thing. There are some minor imperfections, more than made up for by the joy that this game will bring you. If you like football of course. It may be prohibitively big for some machines, but with an A1200 and a hard drive, this is very heaven.
Other Amiga 500 Game Reviews By Steve Faragher
Scores
Amiga 500 VersionOverall | 85% |