Amstrad Computer User


Off Shore Warrior

Publisher: Titus
Machine: Amstrad CPC464

 
Published in Amstrad Computer User #50

Off Shore Warrior

Race one puts you up against three rivals on Lake Michigan, USA, in the year 2049. The controls are simple, joystick or cursor left, joystick or cursor right, joystick or cursor forward. Fire or spacebar lets loose a missile.

The missiles are there to waste opponents; you can either shoot them or push them on to the rocks. The latter is more fun.

At the end of each race you get a bonus if you came first, and then it's on to the next race where the number of opponents grows and your missiles are replenished. But you'll always have fewer missiles than opponents.

Off Shore Warrior

You have a further obstacle in the form of waves. Hit one of these at speed and it's wheeee time as you fly through the air. Meanwhile half-a-dozen boats whizz past underneath.

In race two the scenery shifts to futuristic Lake Victoria in Africa. Race three brings you backdrops of a 21st century Gulf of Finland.

After the fourth race you go back to race one again, but a year further on.

Off Shore Warrior has the stunning graphics that one expects from French CPC programmers these days. The backdrops are expertly drawn and scroll smoothly. The speedboats are nicely detailed, right down to the spray and a wake.

In Live And Let Die, there is more to do, more to pick up, and more of a plot. Off Shore Warrior, however, has that special mixture of charm and graphics that can only come from the wrong side of the English Channel.