Real-life American football is a sport built for glory and the big play, and that translates very well into a console game. Constructed to maximise excitement for both fans and players, the action is only ever one step away from a hugely satisfying, T whoop-worthy pass, a screaming sideline run or a bone-crunching tackle with an impact that makes you visibly shudder. So if the idea of playing a fast-paced, smack-talking bout of sports game goodness floats your boat, American football's synthesis of complex sport and vicious battlefield is for you. We've seen how good a sim of the game can be with Madden NFL 2003 and now we have NFL Fever 2003 from Microsoft.
Not a great deal has changed from last year's version, but one aspect of this game makes itself apparent right away: it's beginner friendly. While it lacks the L-plated, Football 101 mode of Madden, Fever 2003 nevertheless is far easier on the complete novice.
Without going into confusing detail, the defence is as strong, quick and smart as the offence, and what this means to folk new to the game is that they're not left totally helpless every time the other guy gets the ball. This can't always be said for this game's competitors.
Madden is deeper in terms of customisation but Fever delivers more immediate fun. Players move at a faster, more realistic speed on the field, there are loads of arcadey big plays and the controls are more sensible and accessible. A press of the White button and you can check your chosen play again, audibles (for when you want to change your mind at the line of scrimmage) are displayed onscreen and you generally feel far more in control on both sides of the ball.
Downers include too many sacks (trashing the quarterback) and occasionally questionable AI but, overall, NFL Fever 2003 is a blast to play; more arcade than sim. You never feel like the CPU is playing for you (unlike in Madden) and there are plenty of glory plays to get the heart pumping.