Mean Machines


Navy Seals

Categories: Review: Software
Publisher: Ocean
Machine: Amstrad CPC464+/GX4000

 
Published in Mean Machines #3

Matt

Navy Seals

Whoops! Guess who's made their game too difficult? There's no problem with a hard-to-beat game, but this Ocean offering's just plain awkward to play. That's a shame, as there's a good game in there struggling to get out; and after the poor showing of Robocop II, I was hoping this would be the platform game to buy for the Amstrad.

Still, it has its redeeming features; the animation of the hero swinging onto an overhead platform is superb, and it has that "just one more try" quality - although sometimes frustration makes you want to get the cartridge and bung it out of the window.

If you're not the most patient of players, think twice before buying.

Julian

Navy Seals

Navy SEALS features some brilliant graphics - the backdrops are nicely drawn and the animation is truly superb. The presentation is also very good, with a stunning title screen and good intermission screens.

Even the basic game concept is exciting, requiring the player to sneak around. Arab-infested buildings laying bombs and avoiding getting shot. However, the big problem is that the game is hard. Frustratingly hard.

Even though the game is always the same each time you play it (so it's just a case of learning exactly what to do in each situation) it's still amazingly tough since you've got an incredibly tight time limit and your men die or lose virtually all their energy if they fall even short distances.

Navy Seals

It's a great shame that the playability hasn't been properly balanced, because with a few tweaks to the basic gameplay this could have been an absolute stunner. As it is, it's a very tough and frustrating game which only very, very experienced players will enjoy.

Verdict

Presentation 80%
An opening screen displays all the levels, and the layout of the game is strong throughout.

Graphics 82%
The main sprites are all cleverly animated, and the backgrounds are atmospheric.

Navy Seals

Sound 76%
Rather unimpressive effects. The intro music is jolly, however, and adds atmosphere.

Playability 71%
The main sprite moves in a lethargic way, and the difficulty level makes it very hard to progress.

Lastability 77%
The game's big and tough, but the massive frustration level might mean you'll give up long before you reach the end.

Overall 76%
A brilliant-looking game which has plenty going for it, but is marred by frustratingly hard gameplay.

Other Reviews Of Navy Seals For The Amstrad CPC464+/GX4000


Navy Seals (Ocean)
A review by Adam Waring (Amstrad Action)

Cartridge Round-Up
It's been over 18 months since the Amstrad Plus and GX4000 were unleashed on an unsuspecting public. Twelve games were supposed to be available as the machine hit the streets. Many more were promised for the months to come. But the machines flopped. Was it because the software was crap... or because you couldn't get it? Rod Lawton checks out all those cartridge games and reaches a conclusion...

Navy Seals (Ocean)
A review by Simon Forrester (Amstrad Action)

A Drop In The Ocean
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