Amiga Power


Myth

Categories: Review: Software
Author: Jonathan Nash
Publisher: System 3
Machine: Amiga CD32

 
Published in Amiga Power #42

Myth

Amiga version: 67% (Amiga Power 15)

We played this a lot in Your Sinclair, you know. When it came out on budget, we hunkered down around the crap TV (which eventually refused to display any colour but purple!) and made appreciative mouth noises, confounded its lack of a save game facility by copying the entire memory to a fresh tape whenever we got to a new level, and awarded it a characteristically overpowering 95%.

And here it is again, and I've not played it before on the Amiga, and no doubt you're expecting me to compare it unfavourably with the microscopically-graphiced original. Well. We shall see what we shall see, but don't assume I'm that shallow and predictable.

Myth: History In The Making

Amiga Myth is structurally identical to the old 'un, but the gameplay differs substantially. You're some bloke dragged through time to fight the likes of the Medusa, that dragon from Lord of the Rings and the giant statue from Jason and the Argonauts. Beat up minions and you can steal their weapons, use these to knock off the demonic middle-management and then loot their fabulous powers to destroy the overlords - you know the drill.

Disastrously, the CD32 version uses - no! But yes! - 'up' to jump, which, coupled with the unfathomably sluggish response, means you'll spend more time leaping screaming into monsters than poking at them with swords.

Unfathomably sluggish, in fact, sums up the game as a whole. I'm all in favour of splendidly grubby graphics with flames a-go-go, Greek tragedians morphing into unpleasant flying monsters and large blokes on thrones waving their beards, all to the accompaniment of some gruesomely neat sound effects, but it means that the characters move like they're trying to break free of Jupiter's gravitational pull, something really should be done.

That's more or less it. The impressively atmospheric puzzles are still there (use the gorgon's head to turn the hydra to stone, attack Achilles in the heel - that sort of thing) although the manual has dispensed with the cryptic clues in favour of instructions like "Use the gorgon's head to turn the hydra to stone and attack Achilles in the heel", but the slow movement, unfairly swarming and regenerating opponents, leaps of faith, into screen crashes and, of course, fact it wasn't running on a Speccy, quickly eroded my interest to replace it in a dentistry filling sort of way with a cold gate.

The Bottom Line

It's the same grand old Myth - except with the sense of excitement and discovery all but ground away by the toffee-like speed and unrelentingly nasty monsters. It's the sort of game that you stick at grimly rather than play. The Speccy version genuinely was more fun than this. Dammit, I really am that shallow and predictable.

Jonathan Nash

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