Amstrad Computer User


Mountain Palace

Publisher: Duckworth
Machine: Amstrad CPC464

 
Published in Amstrad Computer User #9

Mountain Palace

As usual, you're in a distant mythical land looking for a long lost mountain palace. You've heard tales of a treasure trove inside. So far, I've found a golden mace and a sparkling tiara but the back of the box mentions vast wealth to be gained and so there must be more. After the program has loaded there is an irritating title "sequence" that masquerades as an set of instructions: worse, it crops-up several times, press Escape twice and there it is: but worst of all when you 'QUIT' the current game, you find yourself staring at it, having to read the instructions yet again.

Apart from this, it's a typical adventure game. Short and sweet location descriptions, dry wit every now and then, poor vocabulary with the inclusion of the odd four-letter word.

The actual adventure isn't very hard. I should guess I completed 75% of it on my first game. Sometimes it becomes tedious because of the running speed and also because of strings of rooms that apparently are there to bulk-out the program. It's a very beginners' adventure, not hard, not easy. The only let down is speed and vocabulary.