Future Publishing


Moonstone

Categories: Review: Software
Publisher: Mindscape International Inc
Machine: Amiga 500

 
Published in Ace #055: April 1992

Moonstone

What a conundrum this is. While experience suggests that games billed a being at all "zany" should be treated with approximately the same amount of caution as a drunken pit-bull with rabies, Moonstone isn't actually that bad.

The aim of the game is to travel across a mystic land, searching for the Holy Grail-like Moonstone and trying to ensure that no other swine gets his mitts on it first. Up to four players can enter the quest, each selecting a coloured Knight to control. And why, pray tell, are we controlling Knights instead of elves or goblins or something? Because Moonstone is all about fighting, that's why!

At frequent intervals, the frankly tedious travelling sections are punctuated with action scenes. While walking in a wood or dithering by a stone circle, the Knight will be accosted by a hostile creature. Here is where the novelty value of Moonstone lines. The combat is incredibly violent and gory. Although the gore can be switched off by squeamish gamers.

All in all, a mixed bag. It could have been a really great combat game, but there's too much wandering around to five it much instant appeal. Worth a look.

Other Reviews Of Moonstone: A Hard Day's Knight For The Amiga 500


Moonstone (Mindscape)
It may not be the first game to offer a heady mix of hack-'em-up and FRP, but it's the first to include a gore on/off option!