What a conundrum this is. While experience suggests that games billed a being at all "zany" should be treated with approximately the same amount of caution as a drunken pit-bull with rabies, Moonstone isn't actually that bad.
The aim of the game is to travel across a mystic land, searching for the Holy Grail-like Moonstone and trying to ensure that no other swine gets his mitts on it first. Up to four players can enter the quest, each selecting a coloured Knight to control. And why, pray tell, are we controlling Knights instead of elves or goblins or something? Because Moonstone is all about fighting, that's why!
At frequent intervals, the frankly tedious travelling sections are punctuated with action scenes. While walking in a wood or dithering by a stone circle, the Knight will be accosted by a hostile creature. Here is where the novelty value of Moonstone lines. The combat is incredibly violent and gory. Although the gore can be switched off by squeamish gamers.
All in all, a mixed bag. It could have been a really great combat game, but there's too much wandering around to five it much instant appeal. Worth a look.
Scores
Amiga 500 Version
Overall
50%
Summary
It's worth a look, if only for the combat, which is incredibly violent and gory. It could have been a really great combat game, but there's too much wandering around to five it much instant appeal.
Screenshots
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