Future Publishing


Monster Business

Categories: Review: Software
Publisher: Eclipse
Machine: Amiga 500

 
Published in Ace #055: April 1992

Monster Business

The mad meanies from the big forest have once again broken loose, and are searching for little items they can steal, completely spoiling Mr. Bob's construction site. Become Leroy, the best beast buster around and blow all these nasty little monsters sky high! A goal in life if ever there was one. Monster business, the epitome of the average arcade game features stupid graphics and a doubly stupid premise - to retrieve all the objects from the building site, Leroy must blow up all the monsters with some sort of fatal bicycle pump, causing them to inflate and eventually rise to the top of the screen, dropping all their objects as they go.

Despite the idiocy of the whole affair, Monster Business is actually quite good. Different screens each present a different sort of hazard, whether it be sliding platforms or a speedy time limit, and the player is so interested in trying to get to the end of the level that he probably won't realise quite how crass and daft the game is.

Smart graphics and it-could-only-be-German music help Monster Business rise above the pack and shine out as an example of what arcade games should be about. It's like an Abba record, if you know what I mean.

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