Amiga Power


Mindbender

Author: Stuart Campbell
Publisher: GBH
Machine: Amiga 500

 
Published in Amiga Power #11

Mindbender

If you remember Gremlin's light-beam-reflecting puzzler Deflektor, you'll be right at home with this one, as it's basically the same game. You 'control' a beam of light, which emanates from a fixed point on screen and is reflected around by mirrors, which you can rotate in place to alter the beam's path. The idea is to destroy lots of obstacles which litter the screen, then direct the beam out of the exit which opens when all the obstacles are eliminated.

Various other elements come into play (such as fixed mirrors, lightbulbs which have to be switched on before the exit will open and, ooh, lots of other stuff), but the essence of the gameplay remains constant throughout. You can table the many screens in pretty much whichever order you lise, and there's also a construction kit to devise your own screens with when you get fed up of the ones you start with. (I never understand the point of these - surely if you device a screen yourself, you're immediately going to know how to do it? And who ever really invents screens and gives them to their friends to play? No-one, that's who!)

Anyway, it's all very competently put together and the difficulty curve is well judged, even if most of the time completing a screen is a matter of trial and error rather than any great mental strain. If you're a Deflektor fan in need of a new challenge, or a puzzle-lover with an eye for something different, this'll do you just fine. Personally, I couldn't really be bothered with it after four levels or so, but that's reviewers for you.

The Bottom Line

Good fun in a 'never really sets your heart aflame with excitement' kind of way, and it'll certainly take you a while to finish all the level. The only doubt is whether your interest will last that long.

Stuart Campbell

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