Future Publishing


MiG29M Super Fulcrum

Categories: Review: Software
Publisher: Domark
Machine: PC (MS-DOS)

 
Published in Ace #055: April 1992

MiG29M Super Fulcrum

Improving on an already successful formula, Domark have done away with many of the longevity problems of their first MiG game and have set this game against an epic backdrop of conflict in southern America. Taking the role of the pilot of a United Nations controlled MiG, the player must launch himself into hostile airspace from a solitary allied-controlled airbase - his mission is to gradually erode the stinking rebel infidels' grasp on the area by blowing up their supply lines and destroying their fuel depots.

It's bizarre that the company most recently associated with not especially excellent coin-op conversions should turn out such a classy simulation, and as a result, it may be tough for them to find the right audience. Nevertheless, a classy product it is, with a bunch of external views and a flexibility of mission structure enabling the inventive player to try his hand at planning his own strategies for doing away with the enemy threat.

Also included in this game is an implementation of the real MiG's fly-by-wire system, an auto-stabilising device which prevents the plane from flicking around all over the place like a big girl's blouse. Most handy in combat.

Presented, surprisingly enough, in polygon graphics, MiG beats the competition on the ease-of-use front, even if it is a bit tricky to imagine it outlasting some of the more intense Microprose products. A winner.