Future Publishing
7th February 1992Mercs
As if Megadrive owners hadn't had quite enough shoot-it-out blasts to keep them happy well into the next century, here's another chance to hammer the joypad.
The player must team up with a bullet-headed mate and raid increasingly well defended enemy installations in your mission to rescue the President. Even the smooth top-down multi-directional scrolling and plentiful power-ups fail to elevate Mercs above the rank and file of shoot-'em-ups.
Solo play is available for soldiers of fortune who prefer to go-it-alone (or who haven't got any friends) but the thrill factor of such missions is really pretty limited.
Equipped with initially weedy weapons, the over-muscled heroes must gradually work their way up the screen, picking off rebel soldiers both on foot or lurking in gun towers or jeeps. Extra firepower and strength replenishers can be had by destroying the numerous crates lying about.
Players can speed their progress through the frequently firesome levels by jumping into a semi-burned out jeep and roaring up the screen. This bit is quite amusing, as you can run down the enemy soldiers or blast them with the jeep's in-built bazooka.
As well as the requisite end-of-level guardians (where here take the form of an assortment of military hardware - planes, helicopters, tanks, etc) the levels are reasonably well broken up with bigger foes in the shape of guntowers, machine gun nests and the like.
Aside from the problems thrown up when a game controlled by the joypad necessitates diagonal firing (the enemy troops always seem to attack on a diagonal) Mercs has a brace of other inadequacies up its sleeve. It looks poor, offers absolutely no originality and when played solo is a crushing bore.