Future Publishing


Megafortress

Publisher: Mindscape International Inc
Machine: PC (MS-DOS)

 
Published in Ace #055: April 1992

Megafortress

The trouble with games based on taking every single role in a big, stupid old plane like the B-52 is that virtually every role is mind-numbingly boring. I mean, who honestly wants to plot their course across thousands of miles of terrain using a 3D terrain mapping computer or have to fiddle around with ultrasound frequencies in order to jam the enemy's radar?

The aim of the game is to pilot a battle-scarred B-52 across both Iraq and the Soviet 'Union', keeping the location and aim of your mission utterly secret until the awesome tonnage of firepower can be unleashed on the target. Unfortunately, for all its gung-ho packaging and intent, Megafortress is just a very good simulation of a rather dull business.

Far more fun can be had in any of a host of more recently released flight games, and Microprose's Stealth Fighter series even offer similar creep-up-on-the-enemy antics for those players who are especially keen on that sort of thing.

Perfectly competent both graphically and on the play front, Megafortress has missions designed by real B-52 navigator and best-selling author Dale Brown, although it's one of those games that I guess you really need to have experienced the real thing to appreciate.