Future Publishing
7th February 1992Mega Twins
There's big trouble in the land of cutey things. A dark shadow, etc, etc, has fallen across the land, and it's up to the two sweetest and most unthreatening wariors ever to grace computer software to save the day.
At its core, Mega Twins is a platform game - one or two players guide their cutesy heroes through level after lavel of ledges and chasms, seeing off the attacking monsters with a lunge from their tiny little swords. Magic orbs can be found along the wy that act as super weapons, which are particularly useful against the super-tough end-of-level nasties.
As a conversion of Capcom coin-op Mega Twins is hardly startling, but it's competent enough. Apart from the slightly turgid pace of the action, the main thing that prevents Mega Twins from making any real impression is the lack of excitement.
There are no real thrills on offer - the platform element is minor, and having to endlessly tap fire to jab the beasties into oblivion is hardly opening up whole new vistas of tele-visual entertainment.
The final nail in the coffin is the fact that the whole thing is incredibly easy - a competent player will probably get halfway through the game on his first set of credits.
Mega Twins had A-grade potential, but whether it's the fault of the original coin-op or the conversion it's actually turned out to be Meagre rather than Mega.