Future Publishing


Mega Lo Mania

Publisher: Image Works
Machine: Amiga 500

 
Published in Ace #055: April 1992

Mega Lo Mania

Released amid a bunch of God-sims that are still coming thick and fast, Mirrorsoft's offering has fared better than most, steering sufficiently clear of the Big Daddy Populous while not being afraid to borrow little bits here and there where appropriate.

Set in an alternate universe, Mega Lo Mania is all about the quest for power. Power over a set of worlds, each made up from a suite of islands, to be precise. New worlds are formed and intelligent life is placed upon them, upon which interstellar freeloaders descend and try to seize the reigns of power for themselves.

The conflict arises, needless to say, when more than one freeloader takes a shine to a particular island. Since each area can only have one ruler, a campaign of imperialism begins, with each player trying to use the forces at his disposal to overthrow the others.

Each island exists within its own time period, and the rate of development, intelligence and so on of its inhabitants is governed accordingly. Players quick to invest time in invention and the refining of natural elements, rather than simply running around hitting the others with sticks are more likely to succeed.