Games Computing


Mazegold

Categories: Review: Software
Publisher: Visions
Machine: Commodore Vic 20

 
Published in Games Computing #13

Mazegold (Visions)

Mazegold is a 100% machine code program although first impressions look like it could have been written in BASIC... By a monkey!

The idea is not an original game concept. You have to guide you intrepid explorer in search of, yes you guessed it, gold. Unfortunately there are many perils in your quest of gold fever. Deadly poisonous... pillars? Also in your wake a murderous dog-like beasty chases you everywhere. Fortunately on each side of the screen there are exits for you to escape into... Yes, you guessed it... Another room of poisonous pillars and monsters. This could, and does, become monotonous if your idea of fun is running around immensely crowded rooms all day.

Although the game only takes three and a half minutes to load, it's not really worth waiting for, unless you turn down the brightness and just listen to the sound or better still turn the television off. The program has a pause facility and can 'toggle' the music on and off.

There are a number of bugs in the program. For a start the name of the game is spelt differently in several places. It is spelled 'Mazmegold' in the program and 'Mazegold' in the documentation. So somebody up high in Visions didn't like the original name. Also the monster decided it might be more fun if he turned himself invisible to he human eye. This resulted in the length of my game being considerably less than my usual life of ten seconds.

The game is fairly cheap but really not worth the money for another old maze game.

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