Future Publishing


Martian Memorandum

Publisher: Access
Machine: PC (MS-DOS)

 
Published in Ace #055: April 1992

Martian Memorandum

Once again a game pretends to be an 'interactive movie' and turns out to be little more than a simplistic adventure with flashy graphics and sound. But in Martian Memorandum's case the aesthetics are enough to make up for the game design's shortcomings - or at least they seem to be for the first few hours.

The game uses digitised video footage, sampled speech and film-quality music to set the scene (the story casts you as a futuristic private detective who must travel to Mars to track down the kidnapped daughter of a famous industrialist), and it works very well, creating a strong sense of atmosphere and involvement.

But, as is so often the case with games of this type, the effect of these flashy gimmicks soon wears off and when you actually buckle down to play the game you realise that there isn't really that much to see or do. An ardent adventurer could easily complete it inside of a week, because the linear game design means that it's almost impossible to go down the wrong track - it's as if you're being guided by an invisible helping hand, and that's not very satisfying.

Both Rise Of The Dragon and Heart Of China offer similar and more satisfying experiences, so if you've got the PC muscle to run so demanding a product, you'd be well advised to check either of those out instead.