From the Netherlands, Timmy arrives with a revised and expanded version of his 2016 title, Magical Tower Adventure. By collecting keys and facing monsters of different strength and endurance, you have to make your way through a dungeon divided into twenty screens full of dangers.
The system used in combat is a classic attack-against-defense scheme. Whenever our knight attacks a monster, his attack capacity less the monster's resistance makes the monster's hit points decrease. Then the parts are reversed until one of the two succumbs... and if it's you, the adventure will obviously end. In addition to this, care must be taken to use the keys that will open the doors scattered on each screen. This is the most puzzlelike aspect of the game: you don't always have to use brute force, it is also necessary to reflect.
Sometimes you will also meet wizards who will give you useful advice. Graphics, in the usual style of the author, are pleasant and colourful, while the sound is almost non-existent.
Overall, Magical Tower Adventure is a good representative of an "ancient" genre, which continues to interest many players nonetheless.