Future Publishing


Magic Garden

Categories: Review: Software
Publisher: Electronic Zoo
Machine: Amiga 500

 
Published in Ace #055: April 1992

The Magic Garden

Good God! Whatever next. Having been plagued for months by an apparently never-ending stream of ceramic gnomes, we were understandably keen to get our hands on the game which they promote. And what a peculiar concoction it is.

In his endeavours to become 'the most efficient gnome', the player must guide a gnome around the eponymous magic garden doing, well, this is where it becomes a little bit unclear actually. He can do pretty much whatever he fancies. He can water the flowers. He can mow the lawn. He can use some magic seeds and fly around on the back of a big dragonfly! But the gnome must be careful, for there are terrible traps which live in the garden like big flowers which can hurt him or tall grass which can slow him down.

And Gnomey had better be careful with the number of objects he's carrying, or he will become too tired and get hit by lightning and die. But the gnome won't get hit by lightning if he is exploring the underground caverns where the toilet is! Gnomey can flush the toilet for extra efficiency.

Presented in side-on elevation, the game looks, plays, smells, tastes and is, just odd. It's as odd as anything I've ever seen in my life. Peculiar Beatrix Potter style graphics and gameplay which, quite honestly, is tricky to imagine appealing to the masses make The Magic Garden a true enigma.

Other Reviews Of The Magic Garden For The Amiga 500


Magic Garden (Electronic Zoo)
A review by Matt Bielby (Amiga Power)