Based in a Medieval scenario, Lure Of The Temptress tells the story of an evil temptress, Selena. As "the baddie", (every story must have one), she has taken over a village and its inhabitants with the help of her inhuman comrades the Skori.
We describe it as telling a story because it's possibly the closest any game has yet come to interactive fiction. The Lucasarts games are witty, fun and technically clever, but they are hard pushed to beat Lure on atmosphere alone.
As befits the usual adventure, you take the part of a hero, Diermot, who has the chance to gather together the great and good of the village and overthrow Selena along with the evil Skorl. Each of the many locations are brilliantly drawn - considering it's all in sixteen colours, the graphics are stunning - and even when playing from floppy the scenes load in very quickly. With only three disks it doesn't require many disk swaps, which is important in these days of eleven disk (amoeba) games.
It's a fantasy adventure, so as you might expect, the men have bulging biceps and the women have heaving chests - and, importantly, many of the characters have unpronounceable names. The characters wander around apparently aimlessly, and generally stop and chat if you ask them nicely. It would be better if they had a purpose other than helping you in the game, however, they do seem to crop up at the most opportune times. The puzzles involved with ridding the world of Skorls are fairly simple, but they are many and varied which makes for an interesting few hours' play. It's a shame that the Virtual Theatre didn't spring up a few further ST games, because the potential is there for some great adventures. As it is, this one's available for a budget price, so get lucky - grab it while it's hot.