If you're one of those people who is under fifteen and hasn't seen the latest Bond film, Licence To Kill, then make a point of doing so at some point.
Sadly however, I cannot grant the same advice for the game. While it looks a treat on the 16-bit computers, the Beeb has suffered once more the humility of coming bottom of the list of priorities on Domark's agenda.
It's all in monochromatic yellow (or white) and black, which stings unless you turn the contrast down.
There are six parts to the game which separate it into individual sub-missions. Each mission has a different objective, but they are all remarkably similar.
Bond can shoot in all directions (including backwards, even when he's running forwards). At first, this is tricky to master but becomes an advantage in part two when foes lurk behind wooden crates with machine guns, even though they fire slow-moving square bullets that appear to have a slight hint of homing!
The graphics are too complicated for a two colour screen and the sound didn't exactly knock me off my feet. The action is all right, I suppose, but could be better.
The style of the game is old, but then so is the film and that still brings in the bucks. However, I don't think the Beeb version will.
When you compare the price of fifteen quid to something like Elite or Exile, which both sold for just £5 more, the result is unimpressive.
This type of game was appearing in newsagents five years ago priced £1.99. It's just not on any more.