Future Publishing


Last Ninja III

Categories: Review: Software
Publisher: System 3
Machine: Amiga 500

 
Published in Ace #055: April 1992

Last Ninja III

Well, well, well. After everyone has been shining up their shoes at the prospect of giving System 3's much touted, much lorded and much delayed conclusion of the Ninja series a right old kicking, the bleeding thing turns out to be great!

Applying a more arcade-adventure angle to the tried and tested Ninja formula, the boys at the System have produced a game which has all the visual appeal of the first two games in the series, and none of the problems. Well, that's not quite the case, but instead of the game relying so heavily on the fight routines which, to be honest, were never that good, the emphasis has been moved onto the puzzle-solving element which isn't half as hard to implement.

Spanning an epic quest across a bunch of different zones (earth, air, fire, water and void) the game continually throws up different puzzles which the player must solve in order to reach the next stage.

Aside from completing these puzzles, there's a fair amount of rucking to be done too, and the collectible weapons add enough novelty to ensure that even when the player is doing over his twelfth adversary of the level, he'll find something new to do.

Graphically, the game is really rather special, with the isometric landscapes at a stage which must surely be approaching the state of the art, and the animations of the characters themselves being undeniably fine. Just look at the speed blur on that.

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