Future Publishing


L. A. Rush

Categories: Review: Software
Author: Barry Keating
Publisher: Zoo Digital Publishing
Machine: Xbox (EU Version)

 
Published in Official Xbox Magazine #48

Midway's arcade classic is back with a 21st century urban makeover...

L. A. Rush (Zoo Digital Publishing)

Old schoolers out there will recognise arcade giant Midway's L. A. Rush from days gone by, although, back then it was San Francisco Rush. But if it's retro gaming nirvana you're after you'd best look elsewhere. This latest instalment of the classic franchise is a different breed of game, another urban street-racer decorated in the brash decals of an earlier game.

Fairly ambitious in scale, L. A. Rush is fast, frantic and borrows heavily in terms of gameplay mechanics and attributes from those that have come before it, namely Rockstar's Midnight Club 3: DUB Edition and EA's Need For Speed series. Set in Los Angeles (obviously), and including areas such as Compton, Hollywood and Beverly Hills for you to race around, you play Trikz, a street-racing phenomenon who's been tearing up the asphalt around LA and angering his competitors something rotten with his 'skillz'.

The game opens with a blingtastic mansion party, at which Lidell Ray, magazine publisher, announces a series of street-racing competitions in order to turn around the slump hitting the sales of his magazines. You are confronted by Ray after you've shot your mouth off about him. The woefully dressed wannabe pimp then somehow manages to have all of your assets seized, including every one of your flashy souped-up motors. All you're left with is your threads and one car, a trusty 240zx.

From here it's a cross between Gone in 60 Seconds and any other street-racing car-modding title you care to mention. You tear around LA, Santa Monica and Southbay embarking on numerous missions and events spread out over 80 races. The handling can be a tad ropey to begin with, but once you've taken on a couple of challenges it flows naturally.

And that's when you can start to have some fun with the plethora of shortcuts that Midway has riddled the vast map with, as well as the manic jumps spread out in all the appropriate areas.

There's a truckload of cars of different shapes, sizes, power and handling to drive throughout the course of the game, including muscle cars and sleek imports, all of which can be taken to West Coast Customs and tweaked. But L. A. Rush's gameplay falls decisively into the arcade camp, so they don't take all that long to grasp, and once you've got the feel for them, winning races in them soon becomes second nature.

While all this is a lot of fun at first, it soon becomes annoyingly repetitive, which is mostly down to a poorly thought-out cash-flow structure. Entering races costs money, and while that's great when you're winning them, when you lose you'll find yourself having to endlessly repeat the earlier, less well-paid races simply to build your cash reserves up again so you can compete seriously again. It's frustrating in the extreme.

That, and the fact that L. A. Rush borrows too heavily from the current ride-pimping street-racing obsession. The only unique element is the story itself, but it's hardly enough to justify yet another Need For Speed clone. Granted, the breakneck arcade pace and sense of speed is ample enough if you're looking to fill a Burnout-shaped hole in your life. But whereas the original was all about the racing, this seems content merely to dress itself up in the depressingly predictable urban clichés it's compulsory for all race games to have these days, then sit back and wait for the money to roll in. The similarities don't end there either. Just as Rockstar incorporated DUB magazine into this year's Midnight Club sequel, Midway has wrangled the endorsement of Rides magazine for L. A. Rush. Once again, all that this does is bring on a case of déja vu, leaving you debating whether or not there's an original idea left in games.

One of L. A. Rush's more positive points is the level of traffic on screen at any one time. The constant swarm of drivers from all directions makes for hair-raising weaving sessions during races or while being chased by the cops, who are as lethal with the ramming as a psychotic billy goat. The level design also deserves a mention. Midway has loaded L. A. Rush chock full of mini-games and challenges to break up the sometimes monotonous storyline, along with a meaty helping of secret shortcuts and spectacular jumps for you to uncover the further you explore the streets of Los Angeles.

It's not the best racing game, or even the best street-racing clone, but there's still enough substance in L. A. Rush to warrant a semblance of interest from obsessive petrolheads. If, however, you're a more casual gamer when it comes to such things, you'll probably find the likes of Midnight Club 3: DUB Edition or Juiced more fulfilling experiences. But if bling is your thing and you're in need of a dire hit of nitrous oxide, then L. A. Rush will deliver enough of a fix to tide you over until the next 'big' racing title hits Xbox.

Good Points

  1. It's fast, it's furious and there's a great sense of speed when you hit the straights of Los Angeles, Santa Monica and Southbay.
  2. Features a crackling collection of cars of all makes and models including muscle, concept and import cars.
  3. Masses of traffic always on screen makes racing really frantic but still plenty of fun.

Bad Points

  1. While that's all well and good, it's not as if we haven't seen this kind of stuff in racing games a hundred times this year already.
  2. The unfair cash-flow system can really put the dampeners on things, making you slog through bottom-rung races to earn back your dough.

Verdict

A decent attempt at entering the frenzied and overcrowded street-racing genre, but it lacks the punch of its competitors.

Barry Keating

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