Commodore User


Kung-Fu Kid

Author: Ken McMahon
Publisher: Gremlin
Machine: Commodore 16/Plus 4

 
Published in Commodore User #30

Kung-Fu Kid

Oriental fighting games have finally made it onto the C16 with this and Anco's Thai Boxing, but can you expect a decent Fist equivalent?

Emperor To Ming has banished you to the eighth skill level. Exactly why he has done this terrible thing is not altogether clear, but according to Gremlin it has been brought on by your own folly. That will teach you to fool around with the Emperor's daughter.

To get back to where you came from, you must fight your way past eight different kinds of opposition, starting with the Emperor's minions.

Kung Fu Kid

You, The Kid, are standing in the middle of the screen dressed in what looks like a Windscale worker's overalls, but is I guess supposed to be a pair of kung fu pyjamas.

The minions attack from either side, but there are usually more coming from one side than the other. You have four options:

  1. Stand your ground and let the minions bump into you. This is not recommended. As well as being quite boring, it will deplete your energy reserves very quickly.
  2. Run away. Equally ineffective. Either the minions catch up with you, or you bump into those coming in the opposite direction.
  3. Jump over them. This is OK for single, isolated minions. But if there are several you'll get caught on the way down.
  4. Punch them. In 99% of cases the most effective way to deal with minions and, of course, the only way to score points. Timing is critical, mistime it and the minion will bump into you, further depleting your energy reserves.

Of course, the most successful method is a combination of all four of these. When you've punched sufficient minions on the nose (indicated on the minion meter) you get to have a bash at the next bunch.

Kung Fu Kid

Future opponents could include various oriental nasties from any one of sharigans (what's a shargian?), dagger, swords or magical pots.

To tell the truth I don't know which, I got pretty fed up after half an hour or so of minion munching. The game just doesn't have enough variety or incentive to hold your attention for long enough to accomplish anything.

If you're looking for a C16 version of The Way Of Exploding Fist, you'll be disappointed with this.

Ken McMahon

Other Commodore 16/Plus 4 Game Reviews By Ken McMahon


  • Who Dares Wins II Front Cover
    Who Dares Wins II
  • Battle Star Front Cover
    Battle Star
  • Winter Olympics Front Cover
    Winter Olympics
  • Frenesis Front Cover
    Frenesis
  • The Way Of The Tiger Front Cover
    The Way Of The Tiger
  • Booty Front Cover
    Booty
  • Mr. Puniverse Front Cover
    Mr. Puniverse
  • Paperboy Front Cover
    Paperboy
  • Shark Front Cover
    Shark
  • Reach For The Sky Front Cover
    Reach For The Sky