ST Format


Kult

Categories: Review: Software
Author: Gary Barrett
Publisher: Exxos
Machine: Atari ST

 
Published in ST Format #1

Kult

Once upon a time the world got badly burned in a nuclear holocaust. As a result of the rather large amounts of radiation drifting around with nothing to do but mutate things there evolved a lot of mutant beings (and beans).

Most of the mutants were just dumb and ugly, but there were the odd ones born with strange powers of the mind, psi-powers. Tuners is the name given to these gifted individuals and they became very unpopular with the dumb and ugly mutes.

The Tuners in this story are Raven and Sci-fi, two people in love (aah!), but now they're separated because Sci-fi has been captured. Raven must free her to live happily ever after (and if she's to live) and that's where the action starts.

Kult

Raven begins his rescue bid in front of the Master of Ordels in the temple of Zorq, where Sci-fi is being held. To rescue her he must prove his worth by completing a series of tasks. There are five tasks in the first part of the game and each one requires a different object to complete it. Your purpose in solving puzzles is to obtain skulls, because five skulls are needed to become a Divo and only Divo are allowed into the second circle of the temple. Sci-fi is in the second circle. Once you've rescued your beloved (a real fire woman) it's time to foil the plans of the temple inhabitants who want to eradicate the Tuners.

Effects

Exxos' previous game, Purple Saturn Day, had a distinctive style to the graphics and Kult is visually similar. Detail isn't great and there are many variations on the colour purple. Icons are used well and the method of selecting options is good - you click on a bit of brain.

Before the action commences you get a tolerable tune, but only just. If you've played Captain Blood then you'll recognise the sort of sound effects that you get as conversation, random gibberish that'll make you turn the volume down after a while. Other sound effects are good though.

Conclusion

Kult is basically an adventure with little text. There are problems to solve using objects and people to interact with, but instead of heaving to guess particular phrases which solve a problem you have several options. Initially it's frustrating and you'll find yourself dying easily which can put you off, but perseverance, examining everything and some luck will get you past all the problems in the end.

Once you've solved it you're unlikely to play again, but that first completion is going to take time.

Gary Barrett

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