Alessandro Grussu


Krpat

Author: Alessandro Grussu
Publisher: Peter Macej
Machine: Spectrum 48K

 
Published in Al's Spectrum Annual 2021

Krpat

If Lucifer was a rebel angel, Krpat is a nice little devil who rebelled against him because he kidnapped his beloved witch Frndolina. He must then find seven keys to open his way to the prince of the underworld, whom he must eventually defeat in a duel. To defend himself from the Lucifer's minions, Krpat shoots fireballs: some enemies are easy to eliminate, others are much tougher, and you will need to be very careful when approaching them.

The game, which takes its name from the protagonist, is a typical platform/action title, made unique by graphics reminiscent of some productions from the Nick Bruty/David Perry duo, such as Savageor Dan Dare III: very large and colourful sprites move quickly on equally colourful backdrops.

Behind Krpat there is a curious story: it was programmed between 1994 and 1995 on the Didaktik M, one of the Czechoslovakian clones of the Spectrum, but its author, then only a teenager, kept it in the drawer until now. Too bad, because this is a title that, although not very original, is really well made and pleasant to look at and play, which deserved to enter the history of the games of the post-commercial era of the Spectrum since then. Better late than never, anyway!

Alessandro Grussu

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