Amstrad Computer User


Kong Strikes Back

Publisher: Ocean
Machine: Amstrad CPC464

 
Published in Amstrad Computer User #9

Kong Strikes Back

This is, just. in case you have not guessed, another Kong game. This one has a rigidly immobile Kong who squats in the top right corner of a screen depicting a roller coaster doing very little striking back and watching the goings on. Also in that corner is a girl who bears more than a passing resemblance to the Esmeralda in Hunchback II. It also seems to suffer from the same sort of awful music but at least you can turn it off.

Owners of a '664 are mercifully spared the delights of this game unless they can find a version that does not use the 12% faster DJL speedloader. Games manufacturers should pay more attention to the quality of their games than to their protection schemes.

Rollercoasters resembling red clogs zoom round and round a single, twisted track in the opposite direction to you. If you should happen to bump into one of these cars there is much thwacking and splatting as you become a short range ballistic missile, get a high speed aerial tour of the screen and lose one of your four lives.

Kong Strikes Back

Being a good friend of the fairground owner, you blow up his cars with bombs. You only get five bombs so don't monkey about with them. To avoid the cars you can run up conveniently situated ladders which have been left lying around and the cars will pass harmlessly underneath you.

What is so boring about this game is that the whole thing takes place on one piece of track. The paths of the cars are very predictable. You can either dodge cars with ease or they get you in a co-ordinated pincer movement from above and below. The cassette cover promises other objects such as springs and balls to relieve the boredom but I played it to level four and saw none of them so I can't tell you what they look like.

You get points for blowing up cars, getting dollar symbols from the ladders, collecting the letters of the word 'BONUS', pieces of a key and for completing each screen.

This game has nothing to do with Kong except the immobile character at the top of the screen and is certainly not the 'action packed extravaganza' that the cover makes it out to be.