Commodore User


Knight Games 2

Author: Ferdy Hamilton
Publisher: English
Machine: Commodore 64

 
Published in Commodore User #54

Knight Games 2

Having been a fan of the original Knight Games I must confess to being rather pleased when this came hurtling in my direction. I was looking forward to a good bit of medieval action, a bit of damsel saving perhaps or a little bashing people around the head with a spiked iron ball. So imagine my surprise when I discovered that it was set in space, and what was once a rather appealing game of physical violence and chain mail had somehow managed to turn into a space blast. Confused? So was I...

There are three different games in tis sequel, and if you think that none of them look particularly knightish, you're right. Apparently, in the year 3002, knights are still around, only strangely enough they now seem to look very similar to spaceships. As Sir Frederick you must brave three levels of the most unknightly looking combat I've ever seen.

The first game is called Combat Robot. You fly your very strange-looking knight through space, battling aliens, ghosts and magnets while they deplete your energy. Why are you flying through space? Well, I'm not quite sure, but what you must do is fly along picking up the furry, cuddly, and friendly-looking aliens by hovering above them for four seconds. Where the hell does the knight come in to it? You may well ask...

Knight Games 2: Space Trilogy

The knights, it seems, have decided that like the aliens, they would like to hang out on the planet surface and wait till your ship comes and picks them up. So carry an assortment of ten knights and aliens to safety before you progress on to the next level. There are three levels of increasing difficulty. Unfortunately, not of increasing interest!

The second game also has three levels, although they are fairly different. The first sees you in deep, deep, space flying a jet (quite a knightist thing to do!). Basically, this is another shoot-'em-up, and you and your plane must shoot them and planes. You are then transported to the next level when you have shot enough of the enemy.

The second section is also a shoot-'em-up, but this time you are given a cockpit view of the action. There are many frisbees flying along in space and you must do the honourable knighty thing and blow them all up!

Knight Games 2: Space Trilogy

The third part of this game is a... yes, you've guessed it: a shoot-'em-up. You are a funny round looking creature who must shoot the alien ships that cross his path before he can venture on to...

Game three. Yes, you've had so much spacey fun by this time that English have decided to make the third game knight-like. The final tournament puts you in battle with a computer-controlled knight. You must fly across the screen and hit your opponent with light-sabres, chains, and a jousting pole. Sound like fun? You're obviously easily pleased! You can hardly tell the difference between the three events, and even if you could, it wouldn't make any difference as beating the computer is about as hard as marshmallows.

Three different games, seven different levels, and what have you got? Not a lot, really. It looks as if English had three weak games lying around, and then someone came up with the bright idea of slapping them all on one tape, chucking in a few knighty-type sprites, waffling on about future knights for a while, and then to give it some appeal decided it should be a sequel to one of their better games.

Ferdy Hamilton

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