Amstrad Computer User


Knight Force

Author: Mark Luckham
Publisher: Titus
Machine: Amstrad CPC464

 
Published in Amstrad Computer User #64

Take on robots and ninjas as you travel through time to save the Princess Tanya.

Knight Force

Take on robots and ninjas as you travel through time to save the Princess Tanya.

A long, long time ago, there lived a small earthworm called Martin. Martin lived a quiet life, never troubled anyone, and dug around in the earth quite happily until one day something happened to change his life completely. Red Sabbath, a wizard with little imagination and dirty robes was running through the forest with Princess Tanya under his arm. Martin saw the evil wizard heading his way with the princess, and intuitively realised that he was going to hold the Princess prisoner in the hope of capturing Fair Storm, the keyholder of the gates to time and space. Anger rose up through Martin, he uncoiled himself, drew himself up to his full height, and prepared to strike down the nefarious wizard. Alas Red Sabbath didn't see him at all and squashed poor Martin as he ran past.

So, taking the part of Fair Storm, you must rescue the distressed Princess and avenge poor Martin, the crushed earthworm.

Knight Force

As the knight in shining tin plate, you must brave four time zones, defeat all the monsters in each zone, and confront the wizard at the end of them. The wizard has of course cloned himself, and represents the ultimate challenge. Four times.

The time zones can be attempted in any order, and represent neolithic, mystic, New York and the future. All the monsters in each level have to be killed by a manful sword thrust to the nether regions, and various amulets collected in order to become strong enough to withstand the monsters further on.

Not that there is much further on. Each time zone has about three screens before you get to the wizard's castle. To hold you up in this very short quest, the monsters are very tough, and your sword is apparently very blunt.

Knight Force

In neolithic times there are beasts and skeletons, in mystic there's dwarves and holes, there's a ninja woman in New York, and a robot and demonic springs in the future. The graphics for all these, and especially the backgrounds, are excellent, some of the best to grace a CPC in fact, and the dragon on the high score table will have you dying to see it.

The trouble with the game is that there is very little of it, and it's very hard as a result. Endless whacks with a sword at the monsters is about as effective as trying to brain them with a feather duster.

Er, well, that's it. Fabby graphics but not a great deal of gameplay. Knight Force is something of a homage to the eighties, all style and no content.

Mark Luckham

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