Another day and another mission to save the world. This time, Red Sabbath, the demonic sorceror, has kidnapped a princess for no plausible reason. Cloning himself on the hop, he's left the copies in various time zones, and you, as a brave and slightly stupid knight, have to clomp along and destroy each and every one of them. Or something along those lines anyway.
The sorceror's left loads of guardians behind, but after only a few minutes' thought you've worked out that you can hit them with your sword and they fall over. Do it rather a lot, kill all the clones, find a way to get back to the sort of TARDIS tree-stump you arrived in and all will be well with the world, as far as we can tell.
Verdict
Single words cannot do justice to the poetic crapness of Knight Force. It's more pathetic than a small, destitute marmoset who's been beaten up by a smaller and slightly ill marmoset. After a tremendous opening, with lots of crashing medieval music, a gloomy glade and a sparking-globe time machine, Knight Force settles down into utter and incredible tedium.
When you get hit, there's a pause while you get to your feet, giving your enemies plenty of time to, er, hit you again. After plodding right for a bit, and clouting a few opponents, you find a sorceror, thump him a few times until he disappears then wander round for a bit more until you find out how to return to the mystic glade.
Highs
Large, detailed graphics and some funny animation. Lots of difference between the levels.
Dampen an ordinary household tissue. Lay it across your upturned face and sing Rod Stewart's Do you think I'm sexy - this is more fun than playing Knight Force.
Dampen an ordinary household tissue. Lay it across your upturned face and sing Rod Stewart's Do you think I'm sexy? - this is more fun than playing Knight Force.
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