Archer Maclean, veteran programmer of IK+ and Dropzone is probably the last person you'd expect to write a snooker sim. Cue games have been around since the beginning of computer gaming - a few coloured shapes, some angle-of-deflection algorithms and away you go. But even with the advent of 3D graphics, none of them have really had any element of realism, until now.
The table is viewed from behind the cue ball so the player can line up shots as if on a real table. The view can be rotated through various axes and zoomed in on so the player can see from virtually every angle conceivable. The ball movement is accurate, without balls stopping for no apparent reason or going off at peculiar angles.
Two player games are the best, but four levels of computer opponent are available for the lone gamer. As the player progresses, more sophisticated tactics can be incorporated, like positional play. Swerve, stun, screw and every type of spin are all possible, and are vital for snookering opponents. The end result of Jimmy White's Whirlwind Snooker's comprehensive and realistic approach to recreating snooker is the most authentic sports simulation to date.
Scores
Atari ST Version
Overall
90%
Scores
Amiga 500 Version
Overall
90%
Summary
The most authentic sports simulation to date.
Screenshots
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