ST Format


Jimmy White's Whirlwind Snooker

Author: Neil Jackson
Publisher: Virgin Games
Machine: Atari ST

 
Published in ST Format #27

Jimmy White's Whirlwind Snooker

Snooker! Thrbb! Arenchasickofit? There's more snooker on the telly than there are adverts, plus the snooker-celebrity quiz shows to boot. Where will it all end? Here, possibly. This game, as Hurricane Higgins might say, is not to be sneezed at. Jimmy White's Whirlwind Snooker is the work of programmer Archer MacLean, previously known for his kung-fu masterpiece, IK+.

Facing stiff competition from Firebird's 3D Pool, you'd think there was nothing new you could add to a snooker game. You'd be wrong. Jimmy White's Whirlwind Snooker has its pockets stuffed with neat tricks which set it rest and spider above the competition.

In the one-player game, you select one of four computer-controlled players. They have different abilities, so you can pick a level of skill to suit your own. However, even Tom (the wimpiest player) is a real crack shot who spends all of two seconds planning, lining up and then potting you into oblivion. It's marvellous to watch, but demoralising when you get thrashed. Pick a two-human-player game if you're a beginner. At least you know both players are equally crappy.

Jimmy White's Whirlwind Snooker

Before you can break, you must position the cue ball. This is done by dragging it with the mouse pointer, anywhere within the D. You can then add topspin for that extra roll-on, or a bit of side to curl the ball like a pro. You do this with the icons at the top or side of the screen. A small black cross shows the impact point of the cue on the ball, and it's a lot easier to read than a real cue ball.

When you're happy with positioning, the angle of your cue and the top/stun/side or spin, it's time to chalk your cue tip and whack the sucker. Various strengths of shot can be applied, with stunningly realistic results. As ball strikes ball, you notice the fluid movement which makes Jimmy White's Whirlwind Snooker so cool. You'd think you were looking at a real table, with real balls. Nothing jerks, nothing slows down or moves erractically. Balls cannon around, gradually tailing off as they run out of steam. Spectacular!

Verdict

Strangely, it's not just the smoothness and realism which makes it a "must have" game. Nor is it the Jimmy White licence (it could be Fatima Whitbread's Snooker - I'd still want it!). It's what happens when you leave it alone. If you take too long deciding a shot, then one of several things happens. Files descend onto the table and flit about on your balls (ooer!) or the balls start pulling ugly faces at you, or waving placards. No, really!

Jimmy White's Whirlwind Snooker is enhanced by some excellent sound effects, too. Crwods clap and cheer when you pot a ball, the cue sounds perfect and the crack of ball against ball is, well, overwhelming. You can smell the beer and fags and the musty scent of the Hexagon (almost). Even when you miscue, the "twank" of your cue announces the fact to all and sundry, just like for real. It's embarrassing, really.

So, if you're bored with snooker, you're either watching too much non-interactive telly, or you're not playing this. It's more enthralling than a Steve Davis 147 break, weirder than Dennis Taylor's glasses and funnier than Ray Reardon's haircut. Get it now, but beware, you might have to "cue" for ages (Groan...).

In Brief

  1. Smoother ball motion than both 3D Pool and Billiards 2 Simulator
  2. High giggle-factor, previously unseen in snooker games
  3. Tough computer players make for exciting and challenging gameplay
  4. Trick Shot Editor and Save options make for better value for money

Neil Jackson

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