Amiga Power


James Pond II: Codename Robocod

Categories: Review: Software
Author: Stuart Campbell
Publisher: Millennium
Machine: Amiga CD32

 
Published in Amiga Power #32

James Pond II: Codename Robocod

Another opportunity screams out loudly... but goes begging.

You'd think that, with a game this old, sticking the original James Pond on the disk would have been the least Millennium would have tried to suggest some kind of value-for-money scenario, but all you get here beyond the A1200 version of this veteran platformer is a really poorly-digitised cartoon video intro sequence with outrageously flickering colours and a bit of a James Pond 3 preview.

It's probably some complicated corporate thing to do with GBH having the rights to James Pond 1 or some similar deal, but the fact is that Robocod is too old and too duff to justify the full-price treatment on such a glamorous new format.

It's improved slightly by the addition of a load of new buttons on the joypad, but it's still the same gigantic sprawl of nothing very much that it used to be back in 1991.

The Bottom Line

We're going to have to do an awful lot better than this for a flagship game if the CD32 isn't going to be killed by mockery and derision before it gets a chance to come to proper life.

Stuart Campbell

Other Reviews Of James Pond II: Codename Robocod For The Amiga CD32


James Pond II: Codename Robocod (Millennium)
A review by Paul Mellerick (Amiga Power)

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