Commodore User


Hyperforce

Author: Ken McMahon
Publisher: Ariolasoft
Machine: Commodore 16

 
Published in Commodore User #35

Hyperforce

A game like this turns up about as often as Halley's Comet. Hyperforce is that rare thing, a totally original idea, superbly programmed with excellent sound and graphics.

No platforms, no ladders, no nasty beasties, no treasure. Who needs them? In fact, Hyperforce is so different, it's not easy to describe, nothing to compare it with, you see.

But it does have a familiar look about it, Jeff Minter circa 1984 I'd say. Someone out there obviously likes his style, which is, for those of you who don't know, sort of, well, weird.

Hyperforce

Hyperforce is arcade action played at about three times the speed of light. You control the Startron, or at last half of it. The right half has been badly damaged so you must pick up pods with the operable left half.

Before your Startron pulse runs out you must retrieve a given number of pods, in the meantime the chamber walls are closing in on you. The walls absorb pods as they sweep over them, so you must hold them back, either by firing at them, or by dragging them back. The pods pop up all over the place though, so you have to be careful not to squash them by dragging the walls back over them.

Each Startron has a limited lifespan or pulse in which to collect the required number of pods. On later screens, the pulse can be extended by collecting tymers which slow down the pulse counter. You have to keep one eye on the sub tracks, however, which have the opposite effect. They speed up the pulse counter, giving you less time to collect pods.

This isn't a game I would recommend it to the inexperienced. Everything happens so quickly it takes a while just to work out what's going on. But once you do get the hang of it, the rewards are great. There aren't many experiences that compare with playing at three times light speed.

Did I mention the graphics? Not really graphics so much as bands of colour - all over the place, turn the colour knob right up to get the best effect, and the sound too. If you don't have a colour telly go and buy one, buy two and play them both at the same time.

Seriously though, this is a great game and if you don't buy it you're an utter utter utter utter [Spit it out - Ed] Wally.

Ken McMahon

Other Commodore 16 Game Reviews By Ken McMahon


  • Ghost Town Front Cover
    Ghost Town
  • Reach For The Sky Front Cover
    Reach For The Sky
  • Tom Thumb Front Cover
    Tom Thumb
  • Kung Fu Kid Front Cover
    Kung Fu Kid
  • Paperboy Front Cover
    Paperboy
  • Shark Front Cover
    Shark
  • Pogo Pete Front Cover
    Pogo Pete
  • Tutti Fruitti Front Cover
    Tutti Fruitti
  • Mr. Puniverse Front Cover
    Mr. Puniverse
  • Cops 'N Robbers Front Cover
    Cops 'N Robbers