Future Publishing
7th February 1992Hunter
It's a sad old world, this one we live in. Just when poor old Activision get some decent product together, their Mediagenic daddy goes and pulls the plug on them. Now, however, after the aforementioned 'decent product' has been swilling around doing very little indeed for the last few months, Activision's current putter-outer of games, The Disc Company have taken it upon themselves to let another trickle of gameyness reach the streets.
Hunter is the sort of game that you dream of playing. A polygon-based action strategy game will all of the usually associated nonsense removed, it offers all the "wouldn't it be great if..." features which should, by rights, be included in all these games.
Taking the role of the Hunter, the player must travel around a bunch of islands, systematically destroying all enemy installations in whatever way he sees fit. Your particular mission is detailed in a briefing where specific, immediate targets are detailed by your allied commander.
The best thing about Hunter is that there's no messing about. If you want to infiltrate an enemy base, get a disguise and you're away! If you want to get about, steal a helicopter/jeep/truck or sailboard. It's all so easy and because the unnecessary complexity of basic tasks has been removed, the player can concentrate on progressing with the mission much more intently.
Excellent graphics are a fast-paced storyline can only add to Hunter's already awe-inspiring style. A winner.