Amiga Power


Hits For Six Volume 7

Categories: Review: Software
Author: Jonathan Nash
Publisher: Prism
Machine: Amiga 500/600/1200

 
Published in Amiga Power #41

Hits For Six Volume 7

Is this a collection of ancient games picked at random hoping to sell on the strength of the big-name MicroProse entry, or a box of old rubbish? Only you, the public, can decide.

Special Forces

Clumsily in-depth war game which takes ages to get going and even longer to understand. Basically, it's a more realistic Cannon Fodder (i.e. you run out of ammo and get wounded) with some terrific ideas like being able to quarter the screen to see all your men at once. Far too complicated to be fun (all this 'fog of war' stuff's very well, but it doesn't make up for your squad being wiped out two minutes into the mission because you didn't know about the machine-gun nest) but fitfully absorbing and terribly clever. 57%

3D World Boxing

Terrible boxing game. In 3D. Summed up neatly by the eight pages of irrelevant history about boxing and the paragraph at the end telling you to hold down fire and waggle the joystick! 11%

Mille Miglia: The 10000 Mile Classic

Charming race game set in the 1920s where your greatest problem is bits of your car falling off.

Super atmosphere, from the scat-singing introduction to the digitised photos of the era, but almost no playability due to the inexpressably annoying random 'wheel jams' and typical racer faults like being smashed off the road by another car and seeing it zoom off with no damage. Quite lovely in a pointlessly Terry-Thomas way though. 46%

Blade Warrior

Gimmicky and stupendously dull beat-'em-up-with-a-sword played in silhouette. Walk along, hack up some monsters, and walk along a bit more.

Pick up a scroll and get attacked by some monsters. Then walk for a bit more, then set fire to your head. 8%

Windsurf Willy

Bizarre 3D windsurfind sim of zero appeal (apart from the spectacularly enthusiastic samples when Willy does a special trick) because by the time you've got the hang of 'reading' the wind and turning the sail accordingly (in order to get through an impossibly strict slalom) you may as well be doing the real thing. 19%

Nebulus

Famous C64 platform game set on a rotating tower which is still very pretty and still very annoying. Some monsters can be shot, some home in on you, some doors go nowhere - it's basically a game that does everything in its power to tick you off. Grrr. And bah. 62%

The Bottom Line

Almost inconceivably worse value than the other two volumes if you can't be bothered picking up the titles that you want on budget.

Jonathan Nash