Amiga Power


Hits For Six Volume 6

Categories: Review: Software
Author: Jonathan Nash
Publisher: Prism
Machine: Amiga 500/600/1200

 
Published in Amiga Power #41

Hits For Six Volume 6

Is this a collection of ancient games picked at random hoping to sell on the strength of the big-name MicroProse entry, or a box of old rubbish? Only you, the public, can decide.

Silent Service 2

As with the lead MicroProse games of the other volumes, this submarine sim takes up a good 98% of the manual - and that's the abridged version. When you come down to playing the thing, it's a massively involved and absolutely authentic (cue anecdote about being banned in Germany) but only moderately exciting game likely to leave the casual player cold. And judging by its eclectic selection of bedfellows, that's who Prism are aiming for, isn't it? The casual player? Hmmm? 68%

Graeme Souness Soccer Manager

Footy management by numbers, which means flash icons failing to conceal a lot of tedious figures and quite amazingly awful animated highlights that manage to be worse than the original Football Manager's. On the Speccy. Wholly gruesome. 7%

World Cricket

Cricket captaincy sim (no, really) from the author of Graeme Souness, with exactly the same mix of flash icons and tedious figures. At least the highlights are competently animated, this time. 8%

Maya

Explore the jungles of South America, trading objects between villages to end up with the pieces of a valuable idol. Stunningly boring with most of the gameplay involving bartering your icons for other icons; and a driving sequence where the scenery doesn't move. Bleugh. 9%

Stormlord

Exact conversion of the undemandingly all rightish 8-bit game, complete with fearsomely irritating jump mechanism and pointlessly obvious puzzles. Why didn't they tweak the arrogantly linear gameplay, which, if you don't do things precisely in order, enjoys trapping you in a section of the level you can't escape from or even get killed in, so have to restart. Why? Why? (Etc.) 26%

3D World Tennis

Surprisingly attractive mix of management and actual tennis that has you picking fights with various people around the world to improve your form (you start off such a poor player that you can't cross the court in time to reach shots) before taking part in one of the big tournaments.

The tennis bit's well done, with an unusual viewpoint (behind your player, but scaling as you run in or out) and some nicely generous collision detection on the ball, and the management stuff helps flesh it out. Yes, I like this one. 67%

The Bottom Line

Not quite as bad value as the other two if you can't be bothered picking up the titles you want on budget.

Jonathan Nash