Amstrad Computer User


Highway Patrol

Publisher: Microids
Machine: Amstrad CPC464

 
Published in Amstrad Computer User #53

Highway Patrol

Being an elite cop of the future has its advantages - the flashy car, the latest criminal detection equipment and a whacking great gun. Those criminals in the Dead On Arrival organisation were in for a shock. The first thing they knew of the latest recruit to the Enforcers was a big red shiny car tearing down the highway with guns blazing. With a top speed of more than 200mph, this was one mean machine and, due to come incredibly sophisticated technology, the speeding knight managed to look as if he was travelling at only 5mph.

Those boys in the good old DOA were not about to stand for this little intrusion, so they set off in their new cars to teach this Enforcer a lesson. It really is a pity nobody told them about the laser cannon.

Apart from the rather slow car movements, this section of the game is well-presented and reasonably enjoyable. As you complete your various missions by killing the villains, you receive various extras for your car. They include a well-needed turbo, nuclear bombs which acts as smart bombs, and missiles.

Highway Patrol

Once at the scene of the crime you leave your car and enter the building, armed only with a criminal detector, net thrower and a mega death magnum. As you wander round the deserted building you must continuously be vigilant, as thugs have a nasty habit of sneaking up on you. One thing which struck me as odd was the fact that if you ducked the bad guys could still hit you.

As your search for the master villain, before the timer runs out, you must fend off those thugs armed with axes, whips and machine guns. The magnum makes a fairly neat job of the disposal task but for a little added variety you can use the net thrower. This device is used for capturing the villains alive, and any villain unlucky enough to be caught in a net ends up looking like a frustrated jelly baby. A fast trigger finger is commendable but be careful: occasions the odd innocent bystander is to be found wandering in the buildings.

Once you have located the master villain you must slug it out with your magnum versus his cannon. By jumping over his shots you can survive the encounter, but beware - one hit and you are out and he escapes. After the encounter with the master villain it is back to your car armed with any bonus weaponry you may have collected and on to the next villain.

A little extra speed all round would have improved the game but the graphics are good and there is never a dull moment, as the bad guys in their various forms never cease their assault.