Future Publishing
7th February 1992Heimdall
After a long string of shoot-'em-ups and platform games (Car-Vup, Frenetic, Chuck Rock), Core Design has returned to more involving territory with Heimdall, an isometric arcade adventure cum role playing game based around Viking lore.
The Heimdall of the title is a human gift from the Gods, sent to Earth by Odin to recover the three great weapons that will vanquish the forces of evil. After selecting a crew from the various characters available, Heimdall sets sail across the Nordic waters to destinations unknown.
For the most part, the game is yer basic isometric adventure a la The Immortal, although there are some interesting strategic and FRP elements - all the characters have differing skills, which means that the player must switch between them, as in a conventional RPG, to perform certain tasks. The strategy is provided by the seafaring section, where the player must travel between the various islands (there are three archipelagos, each hiding one of the ethereal weapons and each forming an independent level) in the most efficient manner.
Heimdall is a fun adventure game, although the action, due to the product's FRP overtones, is a little slower and less exciting than most of its counterparts in the genre. In fact, there are times when very little seems to be happening at all, and only those who are willing to buckle down, make maps and all the rest of it, are likely to enjoy the game to the full.
That said, it's been designed with the utmost care and cleverness, and there's enough here to keep anybody glued to the screen for some considerable time. A fine game.