Future Publishing


Gunship 2000

Publisher: Microprose
Machine: PC (MS-DOS)

 
Published in Ace #055: April 1992

Gunship 2000

Nobody writes simulations like Microprose does. This is a highly realistic sequel to the company's earlier mega-hit Gunship, which has gone down in software history as one of the best-selling sims ever. This sequel is far more than just Gunship+. Every part of the game has been given a radical overhaul.

Probably the most impressive aspect is the revamped graphics system. Using a sort of patchwork-quilt landscaping technique, the gameworld has been modelled in exacting detail, complete with rise, hills, mountains, valleys, cuttings. If it's a geographical feature, it's there. As usual, the game takes the form of a series of pilot-testing missions. Unfortunately, this complexity means that you really need at least a 16MHz PC to get anything approaching speed from the game. Sound with a board is marvellously atmospheric, and adds no end to the gritty battlefield feel.

The 'copter control is good, but actually getting the craft to fly matches that of the real thing, i.e. it's very difficult, and certainly makes Gunship 2000 not the sort of game to cut your simulation, then here it is.