Games Computing


Gridtrap

Publisher: Livewire
Machine: Commodore 64

 
Published in Games Computing #5

Gridtrap (Livewire)

This is an action-packed game that is hard to switch off, for the simple reasons that the graphics and the presentation are so stunning.

At the start of the game there are a few pages of instructions which include the graphical display of the command keys with their associated functions. One very useful feature to note is the use of the 'F1' key to define the user's preference of Control Keys.

The object of the game is to defuse the bombs displayed by travelling over form of bombs and bullets which are released simultaneously upon the depression of the fire key/button. Each game allows three chances to accumulate as many points as possible, from the targets to be found in the eight different sectors.

Gridtrap

An important factor to be taken into account, while hardware worth millions is casually being destroyed, is the rate at which the fuel is used. This, as far as I could evaluate, was a constant rate which can be replenished by a specific amount each time a fuel dump is destroyed.

After having safely passed through the first sector (which was a challenge in its own right) there are sectors which include a cave containing 'Space Wraiths', a meteor storm (where the meteors have to be avoided to enter the following sectors). There is also a city of Skyscrapers and finally the Command Centre, which has to be destroyed to attain the maximum points.

The Control keys take a little while to get used to, but the use of a joystick alleviates this problem.

The addictiveness induced by this game increases with each sector as sheer curiosity prompts you to try and find out what lies beyond in the next sector...