In 2014, the beginning of the Godkiller saga impressed me favorably: a labyrinthine exploration game characterized by well-drawn graphics and a superb presentation. In 2019, Godkiller returns with a new timeline and adaptations due to the arrival (scheduled for 2020) of Godkiller III, the final episode. This chapter contains a series of alternative revelations and events which prompted the authors to modify
the story behind the game, so that everything fits together.
In the beginning of our universe, supernatural forces created a race of superior beings. They dared to rebel against their creators but were defeated, and in turn gave life to a species completely devoid of divine blood, the present day humanity. The old gods intervened against the growing power of the new ones by creating the Godkillers, a mortal race with great powers, to eliminate the rebellious deities. The player impersonates one of these characters, reborn in 2012 to complete the work left unfinished 25,000 years earlier with the destruction of the legendary continent of Mu.
In the course of the game, you must collect a series of objects that will allow you to move forward in the adventure, the ultimate aim of which is to destroy the last acolytes of the rebel gods, responsible for the murder of the protagonist’s wife.
Godkiller NTE, like the other chapters of the saga, shows a proper use of the new version of the Churrera: graphics and sound are well crafted and contribute to make a classic and established game scheme more palatable.
Like the other chapters of the Godkiller saga, shows a proper use of the new version of the Churrera: graphics and sound are well crafted and contribute to make a classic and established game scheme more palatable.
Screenshots
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