Alessandro Grussu


Godkiller 2: Exile

Author: Alessandro Grussu
Publisher: APSIS
Machine: Spectrum 48K/128K/+2/+3

 
Published in Al's Spectrum Annual 2021

Godkiller 2: Exile

The new edition of the Godkiller saga, inaugurated last year, continues with this second chapter where the protagonist, after opening the portal of Mnar, finds himself inside the City of Dis, where the damned souls suffer eternal torments. The Godkiller's powers are denied in this place beyond space and time, so he will have to search for some objects scattered here and there in order to regain his powers and escape the City for the final battle: 15 lost souls, enclosed within spheres of astral energy, to set free; the Chronolion, an artefact that allows him to leave the atemporal dimension where the City is located; a torch burning with the fire of the Styx, the infernal river; and a tablet bearing runic inscriptions. When the Godkiller is in possession of these items, he will be able to cross the portal located at the far north of the City.

In order to temporarily neutralise the enemies, since they regenerate every time you come back to the various game screens, you can launch energy projectiles.

In contrast to the first 2015 version, you do not have an infinite supply: scattered around the playing area there are some heaps of 20 shots each. Ambrosia amphoras that give the Godkiller two lives when picked up are still there. It is then necessary to pay close attention to the doors that can be opened with the keys: it might happen to waste a key to open an unnecessary door, that can be bypassed (it is located in the south-east part of the map near the Chronolion), with the risk of putting the player in a situation where there is no way to proceed and you have to start the game over. Honestly, it would have been better not to insert such a trap in the game.

Anyway, this restyling of Godkiller II is pleasant to look at, thanks to its more detailed and colourful graphics than the previous version, as well as to listen to - the background music, still composed by Neil Parsons, adds atmosphere - and above all to play. A classic, high quality labyrinth game. Now let's wait for the third and final chapter...

Alessandro Grussu

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