Amiga Power


Ghostbusters II
By The Hit Squad
Amiga 500

 
Published in Amiga Power #9

Ghostbusters II

We featured this in the 'Oh Dear' column in issue two, so it shouldn't take the more alert among you long to figure out that it's not much cop. Three incredibly thin sub-games are executed with a passable level of competence, but the design is so lame and uninspired that very few players are likely to bother getting as far as the third one.

Lovely graphics and sampled music make this one look like quite a professional effort, but it's a classic case of all style and no content. Intrusive and annoying disk-swapping puts the tin lid on the whole thing, and if you still go out and buy this game after everything everyone's said about it, then you deserve everything you get. Which, in this case, won't be very much.

The Bottom Line

Dreadful film licence which epitomises everything that's wrong with the genre. Sell your body to medical science *while you're still using it* rather than form out any cash on this lump of unforgiveable tosh.

Stuart Campbell

Other Amiga 500 Game Reviews By Stuart Campbell


  • European Champions Front Cover
    European Champions
  • Supaplex Front Cover
    Supaplex
  • Impossamole Front Cover
    Impossamole
  • Ghost Battle Front Cover
    Ghost Battle
  • Archer Maclean's Pool Front Cover
    Archer Maclean's Pool
  • Borobodur Front Cover
    Borobodur
  • Manic Miner Front Cover
    Manic Miner
  • Protector Front Cover
    Protector
  • L. E. D. Storm Front Cover
    L. E. D. Storm
  • Hill Street Blues Front Cover
    Hill Street Blues